The the assault rifle characters come in. Sherry, Helena, Chris in that order. Sherry having a grenade, flash grenade, and stun rod is kind of stupid. She's the best of the AR characters. Helena being next due to having a second weapon and the ability to drain stamina quickly with her bayonet stab.

During the time between RE6 and 7 , Capcom revised the Resident Evil formula for a new generation of gamers and hardware. The game ditched the third-person perspective and went with a first-person perspective. This makes the gameplay scarier by making the player feel more involved, while the new interface and fresh story let the developers slow
Resident Evil 6 sports the largest upgrades to the Resident Evil style since RE4. An emphasis is placed on fluidity and movement--a huge departure from the tank-like controls of previous games.

Leon = Knife to the face > grab. Chris = Knife to the face > grab. Sherry = Shocker to the face > Grab. Ada = 75% stealthy grabs + headshots with Crossbow gives 100% critical. This leaves you with Helena and Piers (beside Jake) to use Melee skill, but do they really need it, I kinda doubt

Well, Resident Evil 6 is far superior honestly. 5 has a lot going for it, I feel the story is a tad stronger and more focused on one topic. The gameplay is solid and it feels a little more well oiled. The biggest loss from 5 to 6 is customization. RE6 on the other hand is much, much longer in terms of campaign and gameplay.

That to me felt a little cheap and unworthy of an Resident Evil game. I did enjoy the way the game plays and how the different characters have different feel to them, that was well thought and a good point. The easy to use inventory system and gun switching was a definite improvement from the old suitcase and pause to change gun gameplay.
The graphics were good for the time, but about the only good thing to say. I got it when it came out and tried it again on the newer consoles and it was still terrible. Resident Evil 6 might According to Absolute Steve's (Most professional FAQ maker imo) guide, its a 50% increase. The mercenaries guide in the FAQ section seems to have the damage for each of the individual guns. I'm not sure if it's the same thing as the campaign but it's worth a shot. *Damage values are per round fired.
Resident Evil is no stranger to ham, cheese, and camp, in fact, it's one of it's most charming qualities. But this game manages to use every mind-numbing and eye-rolling cliche in the book without a single hint of irony or self-awareness. All that said, I'm going to give this game some credit.
I always liked it well enough. Both 5 and 6 are more action oriented tbh. The strange thing about resident evil games is no matter how you felt during the first run you're probably going to experience some enjoyable things during additional playthroughs. RE6 action can be pretty fun. And the stories of both 5 and 6 are quite good as well for my
For just around $20, Resident Evil 6 features all of the DLC from the original release and comes with a lot of content. A cool Cycle Mode is a game type that actually cycles from game to game. Damn thats a good joke lol. In all seriousness, thats your opinion and all but i dont think you have played the OG RE games if you think that, and that is why everyone is calling you a 12 year old. As for RE6, its a fantastic action game overall with a coat of Resident Evil, but as a Resident Evil game it sucks dick. Using NG+ allows you to CHOOSE if you want to start with a fresh inventory or keep the old one. In all other circumstances your inventory always stays. It's pointless unless you WANT to do that. Just pick anytime from Chapter Select. Not complicated. Boards. Resident Evil 6. New Game Plus Confusion. Topic Archived. Unfortunately, that means that any Resident Evil title that fails to excel, even if it's still good by the metrics of many other games, RE0, and potentially even Resident Evil 5 and 6, CRWfkP.
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  • is resident evil 6 good